So, I’ve spent the past days of the week staying up until 4 or 5 am coding, testing, and sketching.
I can be paranoid (maybe… maybe I’m just a realist?). So, I decided to do my own versions of all the art that people had promised to get me. That, plus coding, plus homework, plus working on gameplay and directing the sound engineer all pushed my nights into the wee hours.
That means I can’t sleep now, when I have nothing to do.
That’s why I’m writing, instead.
Splash! has been uploaded in its final version to the Imagine Cup 2008 website!
That’s right, after months and months of meetings, code writing, and content creation we have finally finished our project! It’s wonderful! It’s splendid! It’s, it’s!!!!! I’m done. I couldn’t care if we win, we did a damn good job. That’s all that matters to me.
We made a game that I thoroughly enjoy and that I hope others will enjoy. It’s a product of our toil and I’m proud to say that I worked on it.
You can find it at John’s personal site. It’s an MSI file. It should work; but, the installer doesn’t seem to like all setups. If it is finicky, install .NET framework and the XNA framework on your own and then cross your fingers.
Oh, so, those artists? Yeah, none of them actually created anything. We ended up using my art! Good thing I had plenty of time (who needs to study for finals, anyway?) to sit in front of my computer listening to grumpy music (Assassins and Sweeney Todd… and Megadeth) with my Wacom table.
Regardless, it was all a wonderful experience.
In other news:
I just accepted an internship with EA’s LA branch!! That’s right, I’ll be making real video games over the summer! I can’t wait!